Camera angles and Camera movement
It is important that you do not confuse camera angles and camera shots. Camera shots are used to demonstrate different aspects of setting, themes and characters. Camera angles are used to position the viewer so that they can understand the relationships between the characters. These are very important for shaping meaning in film as well as in other visual texts. The following examples will help you to understand the differences between the different camera angles. A bird's eye angle (animation on right) is an angle that looks directly down upon a scene.This angle is often used as an establishing angle, along with an extreme long shot, to establish setting. A high angle (animation on right) is a camera angle that looks down upon a subject. A character shot with a high angle will look vulnerable or small. These angles are often used to demonstrate to the audience a perspective of a particular character. The example above demonstrates to us the perspective or point of view of a vampire. As a viewer we can understand that the vampire feels powerful.
An eye level angle (animation on right) puts the audience on an equal footing with the character/s. This is the most commonly used angle in most films as it allows the viewers to feel comfortable with the characters. A low angle (animation on right) is a camera angle that looks up at a character. This is the opposite of a high angle and makes a character look more powerful. This can make the audience feel vulnerable and small by looking up at the character.This can help the responder feel empathy if they are viewing the frame from another character's point of view. As with camera shots, you will be able to see many examples of camera angles in any film or visual text that you view. The next time that you watch television or see a film, take note of the camera angles and think of how they affect your perception (idea) of different characters.Another camera angle that you might come across is a Dutch angle. A Dutch angle (animation on right) is used to demonstrate the confusion of a character. The example above should disorientate you.
Composers of films also use camera movement to shape meaning. The following are some examples of common camera movements and how they can be used to shape meaning in films. A crane shot (animation on right) is often used by composers of films to signify the end of a film or scene. The effect is achieved by the camera being put on a crane that can move upwards. A tracking shot and a dolly shot (animation on right) have the same effect. A tracking shot moves on tracks and a dolly shot is mounted on a trolley to achieve the effect in the example above.This camera movement is used in a number of ways but is most commonly used to explore a room such as a restaurant. By using a tracking shot or a dolly shot the composer of a film gives the viewer a detailed tour of a situation. It can also be used to follow a character. Panning (animation on right) is used to give the viewer a panoramic view of a set or setting. This can be used to establish a scene
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